It's also an added enhancement that mesh clothing makers can take advantage of in creating ensembles. Socks, stockings, gloves, underwear, undershirts, tattoos and more. There's a re-energized market for system layers clothing that anyone can make with Photoshop or Gimp. Kkua is a Hawaiian word, that translates as 'extending loving, sacrificial help to others for their benefit, not for personal gain.' ABOUT With decades of experience, numerous exits, hundreds of launches, a vast network, our team and partners can add value to any of your projects. And I could see this as a great opportunity for fashion creators who don't want to deal with making mesh products or appliers for products that go on mesh. The goal of Kokua is to greatly improve the usability of the Viewer through community involvement, thoughtful design, modern development methods, and a pro-change atmosphere. I can now add mesh clothing over skin-tight layers without an applier. Kokua is an open source metaverse viewer project based on the Second Life Viewer source. The majority of the system clothing I sorted thru really wasn't worth keeping because the visual quality doesn't compare to mesh clothing, but there were still some items that work beautifully - socks, undershirts, boxers. Wear a jacket, and there it is! Take off and it's gone! But all of them are now immediately wearable on my Slink mesh body. As no dedicated support team is in place, no user support can be guaranteed. Old, I mean REALLY OLD: system clothing layers with prim/sculptie attachments for cuffs and collars. This software is not provided or supported by Linden Lab, the makers of Second Life. My inventory is filled with dozens of very old fashion hunt items. Meanwhile, my alt is still playing with Slink Redux, system skins and system clothing. YS&YS is usually the best fit for me, but even there only one or two skins out of dozens actually work. It's difficult to find features that don't look absolutely ridiculous on my face. The most prevalent obstacle is the ingenue bee-stung lips aesthetic or other hyper-exaggerated features of SL's version of femininity. Unlike some TPVs which operate on a full project lifecycle with formal QA cycles we release fast and often. Kokua is regularly updated to follow new versions from Linden Labs and RLV by Marine Kelley. Linden Labs Release Notes are here (for non-current viewers use this link ). Click to expand.Thank you, but age is only one of the factors that limits my skin options. Kokua is a Third Party Viewer (TPV) for Second Life (R) by Linden Labs. In short, Nicky will, in October and for very good reason be stepping back from a direct, hands-on leadership role in maintaining Kokua, and he is hoping that those in the community who are able to support viewer development will step forward to fill the void and take responsibility for helping to ensure the viewer continues into the future.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |